Creating an Animated Archviz Simulation with 3D People in Action
Reallusion Magazine
by bridgettepan
3d ago
Artur Szóstakowski Hi there, my name is Artur Szóstakowski. I am a CG artist and architect based in Poland. In the past, I often used static people to display human activities in my architectural design. Recently I was introduced to 3D character animation so I decided to integrate animated 3D people to my work. My first task was to find a viable solution, including fully controllable rigged characters, realistic 3D motions, and a tool which can put everything together nicely. I was so happy to find all I needed in one company, Reallusion with their well-integrated workflow that was ready for ..read more
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Winner Tips & Tricks – The Making of Ronny Gomez’s “Ninja”
Reallusion Magazine
by ericchangreallusion
6d ago
The “Winner Tips & Tricks ” series covers practical workflows and techniques shared by winners from the “2022 Animation At Work Contest”. To let users see the full spectrum of the Cartoon Animator pipeline, we are introducing projects that received attention and credit from the community. Let’s now take a look at “Ninja” to see how Ronny Gomez worked his magic with Reallusion Cartoon Animator (CTA). About Ronny Gomez Ronny Gomez is a composer and music producer specializing in music for video games and cartoons. He is also the Director of Music for PowerUp Kids and a music composer for t ..read more
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Unreal Animation Director and CG artist replaces Motion Builder and Maya with iClone 8
Reallusion Magazine
by enocburgos
6d ago
Alireza Fattahi – Unreal Animation Director and CG Artist Alireza (Mehran) Fattahi With a decade of hands-on experience as an animation director and expertise in 3ds Max, Maya, Motion Builder and Unreal Engine, Alireza Fattahi has executed numerous projects, delivering content across diverse media platforms. His expertise lie in creating realtime environments, directing and utilizing advanced lighting and cinematography techniques that bring life to realistic cinematic animations for games, advertisements and TV shows. He started his journey as an architect renderer using 3ds Max and V-ray. H ..read more
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Reimagining Traditional Choreography: Contemporizing Performing Arts with iClone
Reallusion Magazine
by ericchangreallusion
1w ago
A Renaissance in the Matrimony of Animation Editing and Hybrid Dance Niels Bosch of Het Nieuwe Kader & Tpose.com Hello, I’m Niels, the Creative Producer at Het Nieuwe Kadar and Tpose.com. In 2016, alongside Berko Mulder, we founded our company as a green screen studio fueled by our passion for 3D animation and visual effects. Since then, we have evolved into a reputable agency with a dedicated team of over a dozen professionals, delivering top-notch content to the industry. In addition to content creation, our company’s core passions reside in interactive games and apps, virtual productio ..read more
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Academy of Arts Instructor Enhances Caricature and Star Wars Actor with Character Creator and iClone
Reallusion Magazine
by fionnfan
1w ago
Using the Dynamic Wrinkle System on a Caricature of Arnold Schwarzenegger and Lifelike Grand Moff Tarkin of Star Wars John Blalock John’s background and education are in the traditional visual effects pipeline, mainly as a Compositor. Over the years, he has had the opportunity to work at visual effects studios such as Rhythm & Hues, along with game companies such as Sony Playstation (SCEA) in cinematic compositing. While he enjoyed those studio experiences, he found a greater love in passing along what he has learned and has taught in the college education sector in Southern California f ..read more
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CC-to-ZBrush Posing Pipeline, Available Now!
Reallusion Magazine
by fionnfan
1w ago
Strike Unlimited Poses with Pose Tools Reallusion has partnered with Maxon to develop an innovative approach on character posing that was years in the making. We are now pleased to announce the Character Creator (CC) to ZBrush Posing pipeline as the ultimate fruition of this collaboration. The ZBrush Posing pipeline greatly streamlines the character posing workflow. Thanks to the auto-rigging tool (CC AccuRIG) that works with ZBrush subtools containing both soft and hard surfaces, you can perform custom pose editing with HumanIK and hand gesture controls in just minutes. All details sculpted ..read more
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How Teens Animate with Photoshop and Cartoon Animator
Reallusion Magazine
by sylviapao
3w ago
About Jop Govers Salutations to my fellow animators and animation fans around the world! My name is Jop, and three years ago, I embarked on a journey to master the craft of animation. My tool of choice is Cartoon Animator, especially its latest edition, CTA5. If you have a chance to check out its features, you’ll notice that it is chock-full of awesome features, which I have also explored in my short animation. Storyboarding with Photoshop It all begins with an idea, which I jot down using keywords and sketches on my iPad. Once my thoughts are captured, I create all my panels in Photoshop ..read more
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How to Customize Eyes and Teeth in Character Creator for One Piece Nami
Reallusion Magazine
by fionnfan
3w ago
A Dev Guide to Creating Reusable Asset Library for the Reallusion Marketplace Introduction Greetings, I’m Peter Alex and in this article I will demonstrate some advanced tricks in creating anime-style toons in Character Creator 4 (CC4).  The problem I was facing is that CC’s design is focused around realistic characters; Yet, I was aiming for the imaginative style of One Piece. The areas I’ll be focusing on are the teeth, eyes, eyelashes, and skin. I’ll also be adjusting the facial profile, creating a Head Preset, and applying elements of the newly created components to another stylized c ..read more
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Reallusion, K-Meta, and Daoudata Team Up for Metaverse-Themed Educational Collaboration
Reallusion Magazine
by ericchangreallusion
3w ago
Summary Reallusion was invited by the Korean government for The Global Advanced Technology Training Workshop . Hosted by the Korean Metaverse Industrial Association (K-Meta), the program accumulated over 300 online and offline students with positive feedback. Thanks to K-Meta and Reallusion’s Korean distributor Daoudata, Reallusion Team completed the 3-day workshop and provide a hands-on iClone and Character Creator training to the participants successfully. K-Meta and the Global Advanced Technology Training Workshop The Korean Ministry of Science & ICT (MSIT) announced its pan-government ..read more
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Reallusion’s Participation with Libel Academy in the 2023 International Book Fair in Bogota
Reallusion Magazine
by enocburgos
1M ago
The 35th edition of the Bogotá International Book Fair (FILBO) was a resounding success, attracting over 600,000 visitors who flocked to the event to celebrate the world of books and literature. Lasting for a span of two weeks, FILBO provided a platform for authors, exhibitors, and enthusiasts to come together and engage in a wide range of cultural activities, including talks, workshops, training sessions, and book presentations. Among the participants was Reallusion, a leading provider of real-time creation and animation technology, in partnership with Libel Academy. Reallusion’s presence a ..read more
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