Shortest Path to Boundary for Self-Intersecting Meshes
Physics-Based Animation
by christopherbatty
11h ago
He Chen, Elie Diaz, Cem Yuksel We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for self-intersecting objects and present a robust algorithm for computing the actual shortest boundary path. The resulting method offers an effective solution for collision and self-collision handling while simulating deformable volumetric objects, using fast simulation techniques that provide no guarantees on collision resolution. Our evaluat ..read more
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Fluid Cohomology
Physics-Based Animation
by christopherbatty
11h ago
Hang Yin, Mohammad Sina Nabizadeh, Baichun Wu, Stephanie Wang, Albert Chern The vorticity-streamfunction formulation for incompressible inviscid fluids is the basis for many fluid simulation methods in computer graphics, including vortex methods, streamfunction solvers, spectral methods, and Monte Carlo methods. We point out that current setups in the vorticity-streamfunction formulation are insufficient at simulating fluids on general non-simply-connected domains. This issue is critical in practice, as obstacles, periodic boundaries, and nonzero genus can all make the fluid domain multiply co ..read more
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A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling
Physics-Based Animation
by christopherbatty
11h ago
Tianye Xie, Minchen Li, Yin Yang, Chenfanfu Jiang We present a robust and efficient method for simulating Lagrangian solid-fluid coupling based on a new operator splitting strategy. We use variational formulations to approximate fluid properties and solid-fluid interactions, and introduce a unified two-way coupling formulation for SPH fluids and FEM solids using interior point barrier-based frictional contact. We split the resulting optimization problem into a fluid phase and a solid-coupling phase using a novel time-splitting approach with augmented contact proxies, and propose efficient cust ..read more
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SIGGRAPH 2023
Physics-Based Animation
by christopherbatty
3w ago
Journal: A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling Second-order Stencil Descent for Interior-point Hyperelasticity A Sparse Distributed Gigascale Resolution Material Point Method (TOG) PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation [more to come!] Conference: Multi-Layer Thick Shells [more to come ..read more
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Impulse Fluid Simulation
Physics-Based Animation
by christopherbatty
3w ago
Fan Feng, Jinyuan Liu, Shiying Xiong, Shuqi Yang, Yaorui Zhang, Bo Zhu We propose a new incompressible Navier–Stokes solver based on the impulse gauge transformation. The mathematical model of our approach draws from the impulse–velocity formulation of Navier–Stokes equations, which evolves the fluid impulse as an auxiliary variable of the system that can be projected to obtain the incompressible flow velocities at the end of each time step. We solve the impulse-form equations numerically on a Cartesian grid. At the heart of our simulation algorithm is a novel model to treat the impulse stretc ..read more
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Fast GPU-Based Two-Way Continuous Collision Handling
Physics-Based Animation
by christopherbatty
3w ago
Tianyu Wang, Jiong Chen, Dongping Li, Xiaowei Liu, Huamin Wang, Kun Zhou Step-and-project is a popular way to simulate non-penetrated deformable bodies in physically-based animation. First integrating the system in time regardless of contacts and post resolving potential intersections practically strike a good balance between plausibility and efficiency. However, existing methods could be defective and unsafe when the time step is large, taking risks of failures or demands of repetitive collision testing and resolving that severely degrade performance. In this paper, we propose a novel two-way ..read more
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Nonlinear Compliant Modes for Large-Deformation Analysis of Flexible Structures
Physics-Based Animation
by christopherbatty
3w ago
Simon Duenser, Bernhard Thomaszewski, Roi Poranne, Stelian Coros Many flexible structures are characterized by a small number of compliant modes, i.e., large deformation paths that can be traversed with little mechanical effort, whereas resistance to other deformations is much stiffer. Predicting the compliant modes for a given flexible structure, however, is challenging. While linear eigenmodes capture the small-deformation behavior, they quickly divert into states of unrealistically high energy for larger displacements. Moreover, they are inherently unable to predict nonlinear phenomena such ..read more
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Interactive design of 2D car profiles with aerodynamic feedback
Physics-Based Animation
by christopherbatty
3w ago
Nicolas Rosset, Guillaume Cordonnier, Regis Duvigneau, Adrien Bousseau The design of car shapes requires a delicate balance between aesthetic and performance. While fluid simulation provides the means to evaluate the aerodynamic performance of a given shape, its computational cost hinders its usage during the early explorative phases of design, when aesthetic is decided upon. We present an interactive system to assist designers in creating aerodynamic car profiles. Our system relies on a neural surrogate model to predict fluid flow around car shapes, providing fluid visualization and shape opt ..read more
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Detail-aware Deep Clothing Animations Infused with Multi-source Attributes
Physics-Based Animation
by christopherbatty
3w ago
Tianxing Li, Rui Shi, Takashi Kanai This paper presents a novel learning-based clothing deformation method to generate rich and reasonable detailed deformations for garments worn by bodies of various shapes in various animations. In contrast to existing learning-based methods, which require numerous trained models for different garment topologies or poses and are unable to easily realize rich details, we use a unified framework to produce high fidelity deformations efficiently and easily. To address the challenging issue of predicting deformations influenced by multi-source attributes, we prop ..read more
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How Will It Drape? Capturing Fabric Mechanics from Depth Images
Physics-Based Animation
by christopherbatty
3w ago
Carlos Rodriguez-Pardo, Melania Prieto-Martin, Dan Casas, Elena Garces We propose a method to estimate the mechanical parameters of fabrics using a casual capture setup with a depth camera. Our approach enables to create mechanically-correct digital representations of real-world textile materials, which is a fundamental step for many interactive design and engineering applications. As opposed to existing capture methods, which typically require expensive setups, video sequences, or manual intervention, our solution can capture at scale, is agnostic to the optical appearance of the textile, and ..read more
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