Piston - A modular game engine written in Rust
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A user-friendly game engine is written in Rust.
Piston - A modular game engine written in Rust
7M ago
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This is an announcement that the core library pistoncore-window has been stabilized. Version 1.0 is released!
The ecosystem has been upgraded (with help from Eco, as usual).
What this means to end-users and maintainers, is that the Piston ecosystem will be more stable from now on, with fewer version bumps.
Piston has been designed from the ground up to enable stability and modularity. Looking back, I am happy that the architecture has been delivering this promise very well:
To an end-user, using Piston should be like writing idiomatic Rust code (trait for W ..read more
Piston - A modular game engine written in Rust
5y ago
Follow @PistonDeveloper at Twitter!
Update: There is a Rust gamedev meetup in Oslo coming up:
https://www.meetup.com/Rust-Oslo/events/261774885/
Sadly, I’m on vacation at that time, but you can meet people from the Amethyst project.
Happy coding!
About the Piston core
The Piston core is a set of libraries that defines a core abstraction for user inputs, window and event loop.
If you take a look at the dependency graph in the README, it might look a bit scary:
In this post I will go through each library, explain what it does and describe the status of stability.
Serde
Serde is a libr ..read more
Piston - A modular game engine written in Rust
5y ago
Follow @PistonDeveloper at Twitter!
This blog is about the transition of image libraries from The Piston Project to a new organization: Image-rs
Why Image Libraries are Moving
Today, the transitioning of the popular image library to the new Image-rs will be completed.
This is the first of several libraries that be moved, which I and other maintainers feel belong under the new organization.
Now that the main issues and concerns have been resolved for the image library,
I expect that much less time is required to move other libraries.
There are several reasons these libraries are moving:
B ..read more