
Designer Notes
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This blog is about Soren Johnson's Game Design Journal.
Designer Notes
5M ago
In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many ..read more
Designer Notes
5M ago
I’ve got a lazy Sunday ahead of me, and the election is two days away, so I’m going to use this little window to put down some thoughts as it might be hard to remember how I feel after Tuesday ..read more
Designer Notes
6M ago
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation ..read more
Designer Notes
10M ago
In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the industry’s business models have always affected design, why he was wrong about the Halloween pack ruining League of Legends, and why the litigation leaks are better than GDC. This episode was recorded on October 23, 2023.
Games discussed: League of Legends, Hearthstone, StarCraft, Civilization 6, World of Warcraft, Pentiment, Offworld Trading Company, Flow, Sky, Journey ..read more
Designer Notes
11M ago
In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneered paying for visibility on mobile. This episode was recorded on October 23, 2023.
Games discussed: Pong, Computer Space, Robotron, Seven Cities of Gold, Secret of Monkey Island, Civilization: Call to Power, The Lion King, Aladdin, Classic Text Adven ..read more
Designer Notes
1y ago
In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss his first, failed attempt at XCOM, why 75% does not mean 75%, and how many copies of XCOM he sold at Power Gamer in Glen Burnie, MD. This episode was recorded on April 26, 2023.
Games discussed: Civilization Revolution, XCOM: Enemy Unknown, Rocket League, The Bureau: XCOM Declassified, Marvel’s Midnight Suns, Old World, the Civilization series, XCOM 2, Slay the Spire, Offworld Trading Company, Into the Breach, Pandemic, Covert Action
https://www.idlethumbs.net/d ..read more
Designer Notes
1y ago
Frank Lantz recently interviewed me on Donkeyspace, his excellent Substack, which generally focuses on the current AI boom but, in reality, is about his ongoing work on the human condition. As my responses would be of interest to readers here, I’ve reposted the interview below.
Is there a competitive scene for Civ, with tournaments, ranking, etc? If so, do bots have any role in this scene, either as part of the game or for training/analysis?
There is no true competitive scene for Civ although there are a number of small ladders that do the best they can. It’s not really a game that lends itsel ..read more
Designer Notes
1y ago
In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss how much money he had to give back to Accenture, how to animate multiple units at the same time, and why Sid suddenly started golfing so much. This episode was recorded on April 25, 2023.
Games discussed: Sopwith, Silent Service, Zork, Jumpman, Ultima V, Falcon 4, F-19 Stealth Fighter, Pirates!, Dungeons and Dragons, X-COM: UFO Defense, Midnight Suns, Warcraft 2, Doom, Duke Nukem, Age of Empires 2, Civilization 3, Dinosaurs!, SimGolf, Civilization 4, Civilizatio ..read more
Designer Notes
1y ago
In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to make games feel big. This episode was recorded on September 8, 2023.
Games discussed: Pong, Trog, Zoo Hospital, Stunt Flyer: Heroes of the Skies, Monster Jam: Urban Assault, Scooby-Doo: First Frights, Scooby-Doo and the Spooky Swamp, Armello, Ocarina of Time, Bloodborne, Offworld Trading Company, Old World, Jumplight Odyssey, Crusader King ..read more
Designer Notes
1y ago
I gave a talk on games and meaning at GDC 2023, which is now available on YouTube:
However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser.
Conflict between designer intent and player behavior actually predates video games as it is a common issue with historical wargames. One of the basic challenges of wargame design is how to encourage historical play when no one knows what the likely or even plausible alternate results could be – for example, could the South have ever won the Ci ..read more