Steamroller Animation Rigging System
Rigging Dojo Blog
by Rigging Dojo
2M ago
Check out this behind the scenes look at the rigging tools created by our Face Rigging 101 mentor Morgan Loomis and used at Steamroller Animation. They are also now offering rigging services, so check out the information at the bottom of this post. If you want to learn from Morgan as he mentors you through […] The post Steamroller Animation Rigging System appeared first on Rigging Dojo ..read more
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Updated FACS Cheat Sheet
Rigging Dojo Blog
by Rigging Dojo
5M ago
Our friend Melinda Ozel, Expression Scientist and creator of the best resource to understand facial movement, her Face the FACS site, just got some new updates so go check it out!! ‘Face the FACS’ has some new treats for you. Just rolled out a few updates with additional facial action descriptions and a fresh batch […] The post Updated FACS Cheat Sheet appeared first on Rigging Dojo ..read more
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Animator questions we always answer in Blender
Rigging Dojo Blog
by Rigging Dojo
7M ago
While we have a full free course on getting up to speed on Blender from Maya here are a few extra tips to help you animate easier. Question 1: Is there a way to auto-frame a channel f-curve in Blender in the Graph Editor? Answer: Yes, https://cenda.gumroad.com/l/autoframe-fcurve But in 3.6 there are some new updates […] The post Animator questions we always answer in Blender appeared first on Rigging Dojo ..read more
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A Complete Guide to Character Rigging for Games Using Blender
Rigging Dojo Blog
by Rigging Dojo
7M ago
This book is a comprehensive guide to using Blender to create character rigs for games and will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists. The post A Complete Guide to Character Rigging for Games Using Blender appeared first on Rigging Dojo ..read more
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Day in the life: Rigging Supervisor
Rigging Dojo Blog
by Rigging Dojo
9M ago
Todd Widup - Rigging Supervisor at Sony Pictures Imageworks The post Day in the life: Rigging Supervisor appeared first on Rigging Dojo ..read more
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Free Preview: Optimizing Rigs for Parallel Evaluation
Rigging Dojo Blog
by Rigging Dojo
1y ago
As we promised over on Twitter, you can get free preview introduction lessons for our most advanced ondemand training offered at Rigging Dojo Optimizing Rigs for Parallel Evaluation. This free preview will give you an idea of what is in the class, and give you useful knowledge at the same time. Originally we were only […] The post Free Preview: Optimizing Rigs for Parallel Evaluation appeared first on Rigging Dojo ..read more
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Blender Turns 20!
Rigging Dojo Blog
by Rigging Dojo
1y ago
To celebrate Blender turning 20 and our first time at the Blender conference this month we are sharing this guest post on Blender from Fani Pandi, Freelance Animator and Blender Developer. Today 20 years ago, Blender became open source. Bringing Freedom to Create for everyone, forever. ? #b3d pic.twitter.com/uhL6o9SsvF — Blender (@Blender) October 13, 2022 […] The post Blender Turns 20! appeared first on Rigging Dojo ..read more
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CgmTools and MRS alive and well
Rigging Dojo Blog
by Rigging Dojo
1y ago
Update from Josh Burton at CG Monastery: cgmTools/MRS Status?? I’ve had a couple of people ask if development of cgmTools and MRS is dead. They go to the CG Monastery website and see it hasn’t been updated in a LONG time and make that understandable assumption. Short story:Yes, we’re still very much making and using […] The post CgmTools and MRS alive and well appeared first on Rigging Dojo ..read more
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Autodesk 2023
Rigging Dojo Blog
by Rigging Dojo
2y ago
With the release of Maya, 3ds Max and MotionBuilder among other tools, Autodesk has moved 100% to Python 3.9, there is no more launching into Python 2. From the docs Python and PyMEL version changes Maya now supports Python 3 exclusively, and the version of PyMEL used with Maya has been updated to 1.3. Maya […] The post Autodesk 2023 appeared first on Rigging Dojo ..read more
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Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’
Rigging Dojo Blog
by Rigging Dojo
2y ago
Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […] The post Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ appeared first on Rigging Dojo ..read more
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