The Witcher 3 is a great game that I don’t want to play
Keith Burgun
by Keith Burgun
3d ago
I started playing The Witcher 3 a couple months ago, on and off, got about 10 or so hours in. I had played it back in the day when it originally came out, but also just for maybe 5 hours or so. It’s a really solid, incredibly well made videogame that I absolutely do not ..read more
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The 2nd edition of Clockwork Game Design is now available
Keith Burgun
by Keith Burgun
1M ago
Hey y’all! This is just a quick post to let you all know that the 2nd edition of CLOCKWORK GAME DESIGN, my second book on game design, is now available from the publisher’s site. Some quick thoughts on this edition: It is massively, massively improved in my opinion from the first edition. It was rather ..read more
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Introducing: SCARY WORLD
Keith Burgun
by Keith Burgun
1M ago
I have a new game coming out! What!? Yes. The elevator pitch is more or less, what if Vampire Survivors was way more physics-y and zany, and only took 10 minutes to play instead of 30? Here’s the trailer: 13 days ago (from the time of this writing) I started on this game. Since then ..read more
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“Progressive” games and neoliberal ideology with Austin Anderson
Keith Burgun
by Keith Burgun, KEITH BURGUN GAMES
3M ago
Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson, who is I think the last of the guests that I’ll have on the show from the Alt-F4 conference (along with Dr. Rachel Kowert and Kathleen Morrissey). In this conversation we talk about a bunch of AAA games, such as Detroit Become ..read more
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A new name for the RPG: “THROUGH BROKEN LAND”
Keith Burgun
by Keith Burgun
3M ago
Hi all! I just wanted to let you know that my RPG I’ve been working on for the last couple of years, which I had been referring to as “Free Tiya Bannet”, now has an official name: “Through Broken Land“. We don’t have a fancy logo or anything to share yet but I did want ..read more
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Interview with game marketing expert Ryan Rigney
Keith Burgun
by Keith Burgun, KEITH BURGUN GAMES
4M ago
Hi all! The Clockwork Game Design Podcast has re-taken-over its own podcast space from the Bannet Bulletin for a week, to share with you this exciting conversation I just had with my old pal Ryan Rigney. His first published game, Fast Fast Laser Laser, is actually a game that I did all of the artwork ..read more
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Bannet Bulletin Ep. 3 – Introducing the Impulse Combat System (and more)
Keith Burgun
by Keith Burgun, KEITH BURGUN GAMES
7M ago
Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it! Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talking about why it is the way it is, how it works, and some stuff about action economy in RPGs. I also talk a bunch about a game I’m playing (and loving) right now: Bravely Default, for 3DS. It’s like Final Fantasy V with Haste cast onto its jobs system ..read more
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Final Fantasy 7 Rebirth Review
Keith Burgun
by Keith Burgun
10M ago
I played Final Fantasy 7 Rebirth. Overall, I want to first say: it’s really cool! In general, I liked it. Here’s a list of pros and cons. Also, I’ve decided to make this article SPOILER FREE so please feel free to read it. My two most important takes PRO: The charm. The charm of this game is off the charts and is the main thing that makes me love it. Where Final Fantasy XVI kind of feels like “a bunch of white men growling at each other”, FF7 Rebirth is a very diverse world of colorful characters, almost all of which (Cloud being the exception) wear their heart and their personality on their s ..read more
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5 things that make Spellstorm really cool
Keith Burgun
by Keith Burgun
10M ago
The Kickstarter has LAUNCHED! Make sure to go check it out, and spread the word! You might be wondering, “hey wait a second… why should I care about Spellstorm?” Here’s five reasons. Reason #1: Beautiful, charming artwork The art in this game is by Christina Zhong, and it is full of personality and color. Here’s a handful of paintings that are on some of the cards. Bunny Wizard soars through the air!     Derby Pocket scrambles to bring coffees to everyone on the team.       A mighty Storm Dragon roars at the peak of the rocky crag of the Spellstorm.     Omar ..read more
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The Spellstorm Kickstarter is LIVE!
Keith Burgun
by Keith Burgun
10M ago
I realized I haven’t actually posted about it since it went live, but the Kickstarter for SPELLSTORM is now live! Please spread the link around and show your support, here: https://www.kickstarter.com/projects/dinofarmgames/spellstorm ..read more
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